﻿using PoemGame.Management.Domain.Seedwork;

namespace PoemGame.Management.Domain
{
    /// <summary>
    /// 负责玩家管理的聚合根
    /// </summary>
    public class Player:AggregateRoot
    {
        private Player()
        {

        }

        public Player(Guid id, bool isBlocked)
        {
            Id = id;
            IsBlocked = isBlocked;
        }
        public bool IsBlocked { get;  set; }
    }
}